

Though it’s better than before, when you run and jump, you keep moving at that speed, instead of stopping like it did before. Yes, I’m a ball buster, sorry Lucius!! ) Okay, the moving wall/platform in level 7 when you’re in the maze bit doesn’t work, though you CAN jump the gap, Speaking of jumping, I find that there’s still a problem with it. It’s looking fantastic, but there’s several issues I would like to raise (again. Those are really quibbles, except for the “speed” thing (which may make certain parts of the game nearly unplayable… then again, I HATE “jumping puzzles” anyway!) Overall, I’m VERY impressed… and very pleased… to see a better way to play my 3rd-favorite game of all time on a modern system without any apparent limitations. But… what are the limitations of the engine you’re writing… can it take new (higher-resolution) graphics bitmaps, or is it hard-coded to work only with the original bitmap formats? I really like the original graphics, to be honest, and would hate to see the original “flavor” ruined.

I’m somewhat conflicted here, as to whether “all original” graphics, or repainted graphics (redrawn over the original but at higher resolution… but otherwise identical to the original bitmaps) or some really high-resolution total repaint, or even true 3D objects for everything (including what are currently sprites and “overlays” (like your gun-hand). The improved graphics engine shows off the limitations of the original graphics. This makes some of the jumping puzzles harder than they ought to be… and I was always a “sneak-gamer” more than a “run-and-gun” gamer anyway. It seems to be approximately 150% of the “original game” play speed on a mid-range i7 based system. I suspect that the “clock” element of the engine is designed for a slower system than what I have. I seem to move faster than I “ought to.” Also, the MIDI plays a bit fast. I have a few observations, which you’re probably already aware of, but just in case:ġ) I can’t shoot the mouse-robots. I just played through the first three levels.
